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Forward Clustered Shading

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This sample demonstrates Forward Clustered Shading, a recently proposed light culling method that allows the convenience of forward rendering, requires a single geometry pass, and efficiently handles high light counts. Special care has been taken to minimize CPU usage through low level optimizations and by leveraging ISPC. Various rendering techniques are available in the sample to compare and contrast performance (see https://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines).

  • 开发人员
  • 合作伙伴
  • 教授
  • 学生
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • Windows*
  • C/C++
  • 高级
  • 中级
  • Microsoft DirectX*
  • OpenGL*
  • 笔记本电脑
  • 平板电脑
  • 桌面
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  • 代码样本
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    IDZone
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  • 上次更新时间: 

    星期二, 5 八月, 2014

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